My Cars Forza Horizon 2
Hey woundering if anyone has a fix for this yet game frezzing when changing my cars and it sucks because i change cars quite often and have to fully restart my xbox all time thats why i dont even play it much now so if anyone knows of a fix please tell me
My Cars Forza Horizon 2
If anyone still has the same problem as i did where your xbox 360 froze when you tried to change car then here is how i solved it. you need to go to dashboard, settings, system, wherever you stored your game data, games & apps, forza horizon 2. select the title update and click delete. go back to dashboard and wait 5 mins. if you now load up forza then you will need to download the update and hopefully you can change car mid-game. i hope this works for anyone with this problem :)))
I'm playing FH2 since yesterday and I loved it. I'm trying to learn the game mechanics, builds, setups, tuning, etc. Should I always upgrade my cars to higher classes? When should I increase, keep or decrease my car level? Which are the pros and cons?
The flexibility of the car classes is designed so that you can race a wide variety of cars in whatever class you enjoy racing in. However, you shouldn't necessarily upgrade every car all the way up. Just because you can upgrade some "D" class car doesn't mean that it will be competitive as an "A" class. To really determine what class you want your car at, you have to examine the other cars you will be racing against and try to beat their stats not just their class. Also, it's very interesting (to me, at least) to race in lower tiers because the cars tend to be very closely matched so precise driving becomes important.
Just to note, the reason that cars don't perform well in every class is because each part contributes to the overall class for the car, but they don't necessarily contribute the same boost to performance.
All that said, if your difficulty is not set that high and you want to go fast, then go crazy with your upgrades and you should be competitive for the most part. If you're racing at the level where you must match yourself against the other cars then tuning set ups will be more important than the class that you upgrade to.
There are no tracks in Horizon -- there are courses, but they all take place on (and off) public roads -- and the game places as high of an emphasis on exploring the huge, open world while doing crazy things in cars as it does getting across the finish line as quickly as possible.
This year's Horizon Festival takes place in the South of France, spilling over into Italy, on a sprawling map that is three times larger than the Colorado area in the first Horizon title. The game's dynamic day and night cycles are joined by dynamic weather -- basically, it rains every now and then -- that adds to the atmosphere of the game and affects the handling of the cars therein.
Playground Games has even managed to fix annoying multiplayer lobbies. Historically, game lobbies were lists of other players' gamertags and ranks that you were forced to stare at while you waited for the race to start. Horizon 2 has Car Meets, which are a blend between the ForzaVista feature of the Motorsport series and online lobbies. Rather than stare at the list of names, which is now tucked into a corner of the screen, you can walk around the other players cars, check out their custom graphics, and take a look inside while you chat them up and decide what you want to do. This one twist takes a boring but necessary element of online gaming and makes it interesting.
Rubber-banding (the artificial speeding up or slowing down of off-screen AI drivers to keep the race close) isn't an issue in races, but I did notice a bit of weirdness outside of the races. I'd just taken in-game delivery of a 1963 VW Type 2 microbus and decided to take it on one of the road trips between racing championships. At just 50 horsepower, I was expecting it to be a long trip, but the hub-to-hub trips aren't races so I was looking forward to driving one of the slowest cars in the game without feeling rushed.
I didn't expect to find myself surrounded by a small pack of five or six Drivatar AI in very fast cars who, confused by programming that forced them to stay near me even at my VW's top speed of about 65 mph, settled on just ramming into me over and over again. I was right -- it was a long trip, just not in the way I expected. Interestingly, previous and subsequent road trips that I took in faster cars didn't present that issue, and the Drivatars never acted this weird in free-roaming mode. The moral of the story: even when the game says it's not a race, it's almost always a race. That or AI just really hate VW buses.
Personally, I'm not a fan of this race type, simply because the game seems to force you into them with little regard for the type of car that you happen to be driving. I think these races could be fun in cars like the Subaru WRX STI or a Jeep Wrangler Renegade, but infuriating if you started a race series that limits you to cars like a BMW Z4. What's even more annoying is that a game that asks me to spend so much time off-road doesn't offer off-road tires and suspension as an option for customizing. I'd gladly build a rally Mazda Miata if off-road suspension were available, but Horizon 2 sticks with Forza Motorsport's race track-centric car customization engine, so I'm always left scratching my head as to what upgrades to choose for the races ahead.
The Bucket List involves a group of exotic and noteworthy cars hidden around the game's map, each with an associated challenge. One will have you racing through traffic in a LaFerrari, while another will have you pulling off sweet jumps in a 1968 Dodge Dart HEMI Super Stock around shipping yard. There are dozens of Bucket List challenges to find, and that's in addition to the multiplayer game modes, speed trap and speed zone challenges, barn finds, and so many more distractions from the daily grind of racing.
Other small tweaks and improvements include more virtual radio stations with more music choices while exploring that area around the Horizon Festival -- I've been unironically loving the new classical music station that appears after the second or third championship. A new leveling and perks system allows a bit of player progression, unlocking minor abilities, experience and payout boosts, and giving the player a chance to win bonus cash prizes and cars with the new "wheel spin" random rewards system.
Forza Horizon 2 isn't perfect, but I like that it's bigger in scope and that there's more to do. I especially love the improvements and the Anna implementation of Kinect voice commands -- I wish voice navigation in real cars was so quick and accurate. Despite occasionally getting cursing mad at the new cross-country races and a few bouts of confusion with the Drivatar AI, Horizon 2 is a solid addition to the Forza franchise, and I was more than happy to immerse myself for hours in this car culture simulator. As a longtime fan of serious racing simulators like Forza Motorsport and Gran Turismo, I'm a bit surprised by how much I'm enjoying this more casual title.
Aside from potential concerns of downplayed consequences of car collisions, some parents may not want their younger children playing a game that glorifies cars and racing culture and includes a slightly sexualized tone towards women.
Forza Horizon 2 rebottles the winning formula established by its predecessor, albeit with a heaped tablespoon of new and improved ingredients. The eclectic roster of 200+ lavishly detailed cars here ranges from cult coupes to hypercars, and it\u2019s the best line-up in the open-world racing business. Like Horizon before it, they all feel distinct from one another too, thanks to the Forza series\u2019 familiar, top-quality driving dynamics. As usual, supercars feel crisp and sharp, SUVs feel suitably soggy, and everything seems honed to let you heave your cars into corners with two glorious fistfuls of opposite lock.
These are great places to compulsively rack up your Skill points. These rewards for impressive driving return from the original, although this time they\u2019re integrated far better into the gameplay. Where previously Skills points had a nebulous effect on your \u2018popularity\u2019, in Horizon 2 they unlock points you can trade for permanent perks like discounts on new cars or a small grace period at the beginning of an online game of Horizon 2\u2019s tag mode, \u2018Infected\u2019. Accumulating huge skill combos in Horizon 2 is a lot of fun and far more satisfying now that there\u2019s more reason to do so.
The game\u2019s 700-or-so events are also lucrative sources of Skill points, from the highly enjoyable Showcase races to class-based blasts across the countryside. The ability to plough through shrubs, splinter fences, and drive almost anywhere is a big shift in Horizon 2. While many events take place on pre-determined ribbons of road, plenty of Horizon 2\u2019s racing is on the rolling fields and through the scattered forests of Tuscany and Provence. The fast and frantic new cross-country races are probably my favourite race types. Low-slung sport cars cope unrealistically well with off-road excursions but it\u2019s a forgivable concession to reality considering how much fun these races are.
Horizon 2\u2019s racing is supplemented by plenty of extracurricular activities. The new Bucket List challenges are the best; they\u2019re unique activities to complete in cars parked around the world. Some are a little plain, like a simple speed trap goal, but some are hugely enjoyable, like a stunt challenge around a golf course. Barn Finds are back too, tucked away across the region and Playground made good on its promise that half of them would be brand new cars for the Forza franchise. If you followed the team\u2019s weekly car reveals over the previous months the silhouettes on the Barn Find interface will probably give most of the surprises away, but I still loved uncovering the worn-out, weed-filled wrecks and seeing them restored to showroom condition. 041b061a72